The core gameplay hasn’t been touched, and this makes jumping in a little difficult when used to some of the quality of life changes that have been made to RTS games over the years, but it’s still an interesting reminder of what things used to be like. The visual updates highlight the beautiful art direction of earlier Blizzard games, and while simple compared to a modern title, still look great. StarCraft: Remastered is a complete package that brings an RTS classic into a format that is easier to digest on modern computers and screens. Just before StarCraft: Remastered, Blizzard updated the original StarCraft and released it for free for anyone, so if you don’t care about the fancy new paint job, widescreen aspect ratio, and remastered audio, you can still get your nostalgia fix, and even play the online multiplayer with every other release of the game. These flaws are only made apparent by the improvement of mechanics over time in modern games, true to the original StarCraft but do make it difficult to jump back in. Other antiquated mechanics include not being able to rally worker units to a task, not being able to queue up unit commands, and having to select buildings individually when training up multiple of the same unit. Luckily there are still hotkey options (making groups that can be reselected with the press of a button) but even these hotkeys are still not the most convenient after being spoiled with the improvements brought on in StarCraft II. In a game all about managing attacking units, in large scale battles this becomes a bit of a challenge. Firstly, selecting units is limited to a maximum of 12. With StarCraft: Remastered coming out nearly 20 years after the original, some of the mechanics and iterative improvements that have come to the RTS genre are painful missing. There is something magical about being able to see a game transform from old to new at the press of a button. This is such a great feature which all remasters should include. You can even see it for yourself at anytime, by pressing the F5 key. This is like playing StarCraft the way it exists in my mind’s eye, instead of the way that it actually aged. This means the modern ‘zoom’ feature of an RTS can be used without just looking at muddy textures. No longer are textures blurry, all of the original art has been redone to look the same, but with more pixels. The first and major difference is, all of the assets are freshly sampled. I spent my time trying new maps I had never played and reliving old.īlizzard has really delivered on the nostalgia of StarCraft without really changing anything, for better and for worse. Games like Cat and Mouse, Bunker Wars, Sunken Defense, and Aeon of Strife broke conventions and mechanics of the core game in creative and entertaining ways. This is where player made maps and gametypes live and creative user generated content thrives. My personal favorite parts of the online multiplayer are the custom games found in the “use map settings” filter. Remastered plays with the other versions of StarCraft as well, which means that there is a huge existing player base that can all connect together for online battles. Online and LAN support (LAN play was a feature absent from StarCraft II ) with a few tweaks to make things easier. Multiplayer is where most players of StarCraft: Remastered are going to spend their time, and appears to be part of Blizzard’s strategy to bring life back into the Brood War scene. The campaigns act like one giant, slow-to-start tutorial for the competitive multiplayer. Things are over the top and bombastic in some campy ways, but still make for an enjoyable experience. Players get to control the different races through three intertwining campaigns. The story StarCraft is centered around three warring groups: The Terran (the human space marines), The Protoss (tech focused, magic aliens) and the Zerg (organic focused, bug aliens). You can even trace the origins of the MOBA genre all the way back to StarCraft because while Defense of the Ancients ( DOTA ) first appeared in Warcraft III the map that inspired it, “ Aeon of Strife,” was made for StarCraft. My first serious experiences watching esports start with Korean streaming service GOMTV, watching the highest level of Brood War competitive play. Everyone who enjoys modern real-time strategy games has StarCraft to thank for the popularization of a lot of core mechanics and features. StarCraft is one of the fundamental pillars of the gaming industry. MonsterVine was provided with a code for review Unfortunately it also highlights some of the basic, quality of life improvements that Blizzard has refined in StarCraft II Not a whole lot has changed with StarCraft: Remastered, but Blizzard has made it look and run a whole lot better on modern PCs.
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